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<title>技术理论</title>
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<description>技术理论</description>
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<dc_date>2005-06-14 03:01:01</dc_date>
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<item>
<title>游戏开发新手入门之Windows编程</title>
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<description>本文目的是介绍Windows编程基础。在本文结束时，你应该能够很好的工作了，虽然可能是简单的WIindows程序</description>
<category>技术理论</category>
<pubDate>2005-05-17 11:31:00</pubDate>
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<author>ant3000</author>
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<item>
<title>游戏开发新手入门之游戏的结构</title>
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<description>们最后拿出一点儿时间来学习一下游戏的结构，看看一个游戏最终是怎样由各个部分组成的</description>
<category>技术理论</category>
<pubDate>2005-05-16 10:27:00</pubDate>
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<item>
<title>游戏开发新手入门之位图化图形</title>
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<description>具体内容是：装载（调用）位图，使用位块传输，填充表面，使用剪裁板、颜色键等拷贝位图</description>
<category>技术理论</category>
<pubDate>2005-05-11 09:51:23</pubDate>
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<author>ant3000</author>
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<item>
<title>用InstallShield8.0制作安装程序</title>
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<description>本篇文档会告诉你如何使用InstallShield开发平台来创建，编译，运行一个安装程序</description>
<category>技术理论</category>
<pubDate>2005-04-22 09:14:09</pubDate>
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<author>智慧的鱼</author>
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<item>
<title>正则表达式在网页处理中的应用四则</title>
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<description>正则表达式（Regular Expression）为字符串模式匹配提供了一种高效、方便的方法</description>
<category>技术理论</category>
<pubDate>2005-04-21 09:14:43</pubDate>
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<author>东方欲晓</author>
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<item>
<title>游戏中的现代音频技术综述</title>
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<description>在游戏开发中，声音(Sound)的地位并不如图象那么重要</description>
<category>技术理论</category>
<pubDate>2005-04-09 11:22:40</pubDate>
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<author></author>
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<item>
<title>正则表达式从入门到精通</title>
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<description>如果原来没有使用过正则表达式，那么可能对这个术语和概念会不太熟悉</description>
<category>技术理论</category>
<pubDate>2005-04-08 09:28:53</pubDate>
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<item>
<title>游戏开发新手入门之调色板和像素</title>
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<description>今天我们将分别使用调色板和RGB模式来熟悉DirectDraw的基本图形</description>
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<pubDate>2005-03-25 08:24:00</pubDate>
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<author>ant3000</author>
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<item>
<title>欣赏优美的代码：实际的例子</title>
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<description>在讨论高质量子程序的细节问题之前，我们首先来考虑两个基本名词</description>
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<pubDate>2005-03-15 08:17:00</pubDate>
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<author>axing </author>
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<item>
<title>优美程序还需优美子程序</title>
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<description>我见过那种一个main函数写了1000多行的程序员，而且为数还不在少数</description>
<category>技术理论</category>
<pubDate>2005-03-12 08:00:00</pubDate>
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<author> axing </author>
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<item>
<title>游戏开发新手入门之DirectX入门</title>
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<description>今天我们要接触到令人敬畏的DirectX。它比Windows GDI要快好几倍，可用于不同的语言和多种平台</description>
<category>技术理论</category>
<pubDate>2005-03-10 08:26:20</pubDate>
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<title>游戏开发新手入门之跟踪窗口和使用GDI</title>
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<description>这次我们将学习WINDOWS GDI和其它一些相关的东西，象响应用户输入和处理Windows产生的一些消息</description>
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<pubDate>2005-03-03 08:31:45</pubDate>
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<title>游戏开发新手入门之Win32程序资源</title>
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<description>通过本章题目可能你已经猜出了本章论题，我将教会你在Windows程序中使用资源</description>
<category>技术理论</category>
<pubDate>2005-02-26 11:39:20</pubDate>
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<item>
<title>初学者的福音：游戏开发新手入门指南</title>
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<description>我经常被问及：一个具有很少甚至没有编程经验的人要如何开始游戏制作</description>
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<pubDate>2005-02-24 10:00:41</pubDate>
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<author>ant3000</author>
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<item>
<title>软件架构训练基础教程之下部构造</title>
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<description>早期引入了中间件的概念。中间件为集成服务器平台和计算机客户端提供了网络硬件之上的软件下部构造，它有可能包含所有的平台</description>
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<pubDate>2005-01-18 09:24:11</pubDate>
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<author>陶刚编译</author>
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<item>
<title>软件架构训练基础教程之使用标准</title>
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<author>技术理论</author>
<description>在采用面向对象架构和技术的时候会出现一些问题。这些问题必须被解决以完整地了解架构和技术含意</description>
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<pubDate>2005-01-18 09:20:00</pubDate>
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<item>
<title>．NET架构的核心开发技术</title>
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<description>不可否认，应用软件的开发正在经历一次巨变——将最终增强开发人员的生产力并开启一道通向全新概念的应用程序的大门</description>
<category>技术理论</category>
<pubDate>2005-01-18 09:15:28</pubDate>
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<author>  金志立</author>
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<title>白话软件架构与架构师</title>
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<description>架构一词是舶来品，是architecture的中文翻译, 其英文的本意是来源于建筑行业的建筑艺术、建筑（风格）和结构</description>
<category>技术理论</category>
<pubDate>2005-01-18 00:08:00</pubDate>
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<author>任甲林</author>
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<title>软件架构训练基础教程之应用架构</title>
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<author>技术理论</author>
<description>在商业终端用户环境中，对象技术已经应用于很多产生了商业效益的重要的应用程序中</description>
<category>技术理论</category>
<pubDate>2005-01-14 10:20:00</pubDate>
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<author>陶刚编译</author>
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<item>
<title>软件架构训练基础教程之软件应用实践</title>
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<description>在商业终端用户环境中，对象技术已经应用于很多产生了商业效益的重要的应用程序中</description>
<category>技术理论</category>
<pubDate>2004-12-27 11:30:48</pubDate>
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<author>陶刚编译</author>
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<item>
<title>软件架构训练基础教程之层次及使用</title>
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<description>应用程序使用数据库中存储的数据模型，但是不需要在该模型之上建立逻辑模型</description>
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<pubDate>2004-12-17 11:06:43</pubDate>
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<author>陶刚</author>
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<item>
<title>软件架构训练基础教程之Intenet技术</title>
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<author>技术理论</author>
<description>尽管XML是一种基础的、可以利用的技术，但是其趋势却是与其它的技术方案一起组合使用</description>
<category>技术理论</category>
<pubDate>2004-12-15 10:33:08</pubDate>
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<author>陶刚编译</author>
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<item>
<title>软件架构训练基础教程之C/S技术</title>
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<author>技术理论</author>
<description>客户端-服务器技术是支持应用系统的软件技术演化的结果</description>
<category>技术理论</category>
<pubDate>2004-12-13 11:02:03</pubDate>
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<author>陶刚编译</author>
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<title>软件架构训练基础教程之技术所有权</title>
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<author>技术理论</author>
<description>由于对象技术是占有统治地位的商业范式，所以我们了解可用于软件系统架构的主要的商业技术是很重要的</description>
<category>技术理论</category>
<pubDate>2004-12-11 11:55:05</pubDate>
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<author>陶刚编译</author>
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<title>软件架构训练基础教程之面向组件技术</title>
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<description>迁移到下一个层次的软件技巧要求系统思想、软件处理和技术工具的基本原理都有所改变</description>
<category>技术理论</category>
<pubDate>2004-12-10 12:10:00</pubDate>
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<author>陶刚编译</author>
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