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<pubDate>2005-06-14 03:01:01</pubDate>
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<title>3DS Max    </title>
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<description>3DS Max    </description>
<language>cn</language>
<dc_date>2005-06-14 03:01:01</dc_date>
<dc_language>cn</dc_language>
<item>
<title>体验V5E地形编辑：其他地形编辑</title>
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<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949966.shtml#argue</comments>
<author>3DS Max    </author>
<description>在地形编辑器的底部，还有两个编辑地形的选项，分别为Altitude Clip（海拔高度裁切）和Export terrain（输出地形）。</description>
<category>3DS Max    </category>
<pubDate>2005-05-22 10:00:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949966.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>体验V5E地形编辑：调整地形</title>
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<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949963.shtml#argue</comments>
<author>3DS Max    </author>
<description>如果对地形还有各种特殊要求，那么用户就可以使用地形编辑器右侧的Paint（绘画）、Erode（侵蚀）和Effects（效果）三个选项栏来调整地形。</description>
<category>3DS Max    </category>
<pubDate>2005-05-21 12:18:51</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949963.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>体验V5E地形编辑：预置地形</title>
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<author>3DS Max    </author>
<description>今天我们介绍Vue 5 Esprit地形编辑器应用的第二部分：预置地形。预置地形位于地形编辑器的左侧，它分为三个部分。</description>
<category>3DS Max    </category>
<pubDate>2005-05-20 10:41:54</pubDate>
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<author>詹巍　原创</author>
</item>
<item>
<title>体验V5E地形编辑：整体控制</title>
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<author>3DS Max    </author>
<description>上期我们简单介绍了地形编辑器，今天我们介绍Vue 5 Esprit地形编辑器应用的第一部分：整体控制地形。</description>
<category>3DS Max    </category>
<pubDate>2005-05-19 10:54:01</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949901.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>体验V5E变幻万千的地形编辑器</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949894.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949894.shtml#argue</comments>
<author>3DS Max    </author>
<description>使用Vue 5 Esprit的编辑器能够轻而易举地创建出变换万千的地形，山川、峡谷、沙丘、冰山、石林等各种各样的丰富地形。</description>
<category>3DS Max    </category>
<pubDate>2005-05-17 12:19:38</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050517/1949894.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>Vue 5 Esprit 模型操作详解</title>
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<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944474.shtml#argue</comments>
<author>3DS Max    </author>
<description>Vue 5 Esprit中具有数百个模型，而且它还支持从多种三维软件中导入模型，帮助用户创建出各种丰富的三维效果。</description>
<category>3DS Max    </category>
<pubDate>2005-05-11 09:27:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944474.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>Vue 5 Esprit 丰富的行星库</title>
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<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944471.shtml#argue</comments>
<author>3DS Max    </author>
<description>Vue 5 Esprit的行星库能够让用户创建出梦幻般的太空效果，可以创建出太阳系中的九大行星以及月亮。</description>
<category>3DS Max    </category>
<pubDate>2005-05-10 09:58:21</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944471.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>Vue 5 Esprit的岩石生成器</title>
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<author>3DS Max    </author>
<description>今天我们来看看Vue 5 Esprit中的岩石生成器，体验这个简单的工具对于创建三维自然景观所能发挥的震撼效果。</description>
<category>3DS Max    </category>
<pubDate>2005-05-09 12:46:02</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944469.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>Vue 5 Esprit 设计工作流程</title>
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<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944458.shtml#argue</comments>
<author>3DS Max    </author>
<description>了解Vue的工作流程才能明白各个功能的运用，最终发挥想象力和创造力，创作出精美的三维自然景观画面。</description>
<category>3DS Max    </category>
<pubDate>2005-05-08 11:16:54</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050508/1944458.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>Vue 5 Esprit种类繁多的植物库</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941902.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941902.shtml#argue</comments>
<author>3DS Max    </author>
<description>Vue 5 Esprit是创建三维自然景观的一个软件，因而它的植物库也是非常丰富的，能够满足用户创建自然山水的需要。</description>
<category>3DS Max    </category>
<pubDate>2005-04-29 11:30:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941902.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>三维景观设计大师Vue 5 Esprit</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941903.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941903.shtml#argue</comments>
<author>3DS Max    </author>
<description>介绍三维自然景观设计软件Vue 5 Esprit 的特性、安装、界面、丰富的大气效果、种类繁多的植物类型等。</description>
<category>3DS Max    </category>
<pubDate>2005-04-28 23:00:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941903.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>Vue 5 Esprit丰富的大气效果</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941898.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941898.shtml#argue</comments>
<author>3DS Max    </author>
<description>Vue 5 Esprit提供了多彩多姿、功能丰富的大气库，每种类型都有自身独特的光照特性、云层形态、气象特点等。</description>
<category>3DS Max    </category>
<pubDate>2005-04-27 15:52:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189412347904/20050427/1941898.shtml</guid>
<author>詹巍 原创</author>
</item>
<item>
<title>Discreet发布3ds max7中文版SP1</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050411/1933980.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050411/1933980.shtml#argue</comments>
<author>3DS Max    </author>
<description>本次Discreet针对3ds max 7中文版本存在的问题发布了 Service Pack1，它解决了很多目前困扰3ds max 7用户的问题。</description>
<category>3DS Max    </category>
<pubDate>2005-04-11 12:08:06</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050411/1933980.shtml</guid>
<author>小孩　原创</author>
</item>
<item>
<title>Vue 5 Esprit安装和界面</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931279.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931279.shtml#argue</comments>
<author>3DS Max    </author>
<description>今天我们详细介绍三维景观设计大师Vue 5 Esprit的安装过程，并简单体验一下该软件的操作界面。</description>
<category>3DS Max    </category>
<pubDate>2005-04-07 10:40:57</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931279.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>体验Vue 5 Esprit新特性</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931275.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931275.shtml#argue</comments>
<author>3DS Max    </author>
<description>E-onsoftware于2004年12月发布了Vue5Esprit，作为3D 软件里最强大的制作自然场景的软件，今天我们来看看Vue 5 Esprit 有哪些新增功能。</description>
<category>3DS Max    </category>
<pubDate>2005-04-06 10:43:56</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931275.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>三维自然景观设计大师Vue 5 Esprit</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931270.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931270.shtml#argue</comments>
<author>3DS Max    </author>
<description>无论你是3D新手还是CG艺术家，Vue 5 Esprit都能帮助您创作出高质量的三维自然景观艺术作品。</description>
<category>3DS Max    </category>
<pubDate>2005-04-05 12:27:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189412347904/20050405/1931270.shtml</guid>
<author>詹巍　原创</author>
</item>
<item>
<title>3Ds max多边形建模实例：人手模型</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925595.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925595.shtml#argue</comments>
<author>3DS Max    </author>
<description>这次我们要做的是一个人手的模型，相对前面的茶杯模型来说这个有一些难度，所以它也是一个进阶实例。</description>
<category>3DS Max    </category>
<pubDate>2005-03-27 09:00:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925595.shtml</guid>
<author>3DS片儿汤</author>
</item>
<item>
<title>3Ds max多边形建模主要功能命令</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925592.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925592.shtml#argue</comments>
<author>3DS Max    </author>
<description>本节介绍3Ds max多边形建模所用到的主要功能命令，另外为了让大家了解的更彻底，还会在文章末尾补充讲解一些不太常用的命令。</description>
<category>3DS Max    </category>
<pubDate>2005-03-26 09:00:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925592.shtml</guid>
<author>3DS片儿汤</author>
</item>
<item>
<title>3Ds max多边形建模实例：茶杯模型</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925591.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925591.shtml#argue</comments>
<author>3DS Max    </author>
<description>前面我们介绍了3Ds max7中的多边形建模中比较常用的命令，下面我们来实际应用一下，制作一个小瓷茶杯。</description>
<category>3DS Max    </category>
<pubDate>2005-03-25 09:00:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925591.shtml</guid>
<author>3DS片儿汤</author>
</item>
<item>
<title>3Ds max多边形建模常用命令</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925589.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925589.shtml#argue</comments>
<author>3DS Max    </author>
<description>在这一部分中我们来简单地介绍一下多边形建模的常用命令，让大家了解基本的操作方法。</description>
<category>3DS Max    </category>
<pubDate>2005-03-24 09:00:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925589.shtml</guid>
<author>3DS片儿汤</author>
</item>
<item>
<title>3Ds max7多边形建模从入门到进阶</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925541.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925541.shtml#argue</comments>
<author>3DS Max    </author>
<description>我们通过循序渐进的讲解及相应的小实例来对3Ds max7中的多边形建模方式与流程进行剖析。</description>
<category>3DS Max    </category>
<pubDate>2005-03-23 20:03:37</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925541.shtml</guid>
<author>3D片儿汤</author>
</item>
<item>
<title>了解3Ds max多边形建模</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925588.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925588.shtml#argue</comments>
<author>3DS Max    </author>
<description>3Ds max7的多边形建模为我们提供了许多高效的工具，良好的操作感使初学者极易上手，因为可以一边做，一边修改。</description>
<category>3DS Max    </category>
<pubDate>2005-03-23 16:36:43</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050323/1925588.shtml</guid>
<author>3DS片儿汤</author>
</item>
<item>
<title>例解3DSMAX中的多重/混合材质</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050228/1915992.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050228/1915992.shtml#argue</comments>
<author>3DS Max    </author>
<description>我们用一个实例介绍3DSMAX中的多重材质（multi/sub-object）和混合材质（blend）……</description>
<category>3DS Max    </category>
<pubDate>2005-03-01 13:32:00</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050228/1915992.shtml</guid>
<author>黄正果 原创</author>
</item>
<item>
<title>3Ds Max7中简单的新增及改进功能</title>
<link>http://rss.yesky.com/RSS_redirect.htm?yy=***&amp;toURL=http://www.yesky.com/SoftChannel/72351189429125120/20050104/1896522.shtml</link>
<comments>http://www.yesky.com/SoftChannel/72351189429125120/20050104/1896522.shtml#argue</comments>
<author>3DS Max    </author>
<description>本文中讲述的都是大家一看就可以领会的功能，比较复杂难懂的功能我们会在后面做单独的详细讲解。</description>
<category>3DS Max    </category>
<pubDate>2005-01-04 15:00:31</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20050104/1896522.shtml</guid>
<author>3D片儿汤</author>
</item>
<item>
<title>3Ds MAX中为物体轻松批量命名</title>
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<comments>http://www.yesky.com/SoftChannel/72351189429125120/20041228/1894246.shtml#argue</comments>
<author>3DS Max    </author>
<description>一般我们在3Ds MAX中操作的场景都含有几十上百个物体，逐个为物体命名的话可真够麻烦的</description>
<category>3DS Max    </category>
<pubDate>2004-12-28 14:35:59</pubDate>
<guid>http://www.yesky.com/SoftChannel/72351189429125120/20041228/1894246.shtml</guid>
<author>自由人</author>
</item>
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